Halo 5 Guardians: Building the biggest Forge Yet
Final details have been released by 343 industries detailing the dramatic improvements to Forge in Halo 5: Guardians. Numerous fan requested features have been included this from grouping of elements, to advanced lighting, 1600 objects, more colour options, FX Emitters, Invisible walls and of course more areas to build your Forge creations. Also new to this version of Forge every level in Halo 5 works with forge allowing you to create some insane game modes for custom play. The new worlds are called Alpine, Glacier and Space.
Forge is one of those unique pieces of the Halo pie that you either love or totally ignore. I’ve largely passed it by due to the fiddly controls and how easy it is to totally screw your creations up but with the addition of grouping i might be able to persevere and make some totally crap maps! This forge has been redesigned to make the process easier and to enable cartographers to create amazing spaces much faster than previously. Tom French, Design Lead discussed this on a recent halowaypoint article you can read here
“Building with Forge was a slow and methodical process, and we felt that was the first thing we needed to fix. We wanted to streamline building so users could build faster, build prettier, and build MORE, MORE, MORE! We took philosophical cues from professional level editing tools to redesign our core systems to make them more powerful while maintaining fluid controller-based editing. It was important for us to rip out arbitrary restrictions in order to unshackle map builders, empowering more creativity with every piece placed, enabling imagination to run rampant, and find ideas that we never even expected”.
Some of my best times on Halo were down to custom maps and gametypes such as speed Halo. Making such innovation simpler is the right direction for Forge to head in.
Well done 343 industries